
I also really like how the Stormcast are viewed by the mortals under their protection. There are a few Stormcast left in the city, but they mostly keep to themselves until things get really heated, believing this to be a matter below their concern until the last moment. The majority of the Stormcast posted to the city were drawn out into the wilds to fight a growing orruk threat, leaving the Freeguild as the only real protection.

The best part about this novel though is how it explores the areas and peoples of the Mortal Realms we haven’t really seen before. I can’t really talk much more about the plot without giving away the rest of the book, but it’s all a fun read and reaches a suitably dramatic and explosive climax. From there the story spirals through levels of deceit, betrayal, and resistance as the Witch Hunter, Toll, and Callis fight to stop the city from falling to the machinations of Tzeentch.

Instead of killing him or turning him into the authorities though he takes Callis into his protection, saving him from a group of Kairic Acolytes out to kill him. These sound a lot like Inquisitors in 40k, and I’m sure that’s what they were going for. Now a wanted man, since the traitorous Freeguild members framed him as the one who killed everyone, he finds himself before a Witch Hunter of the Order of Azyr. He also accidentally receives one of these prophecies which gives him a glimpse of what the future holds for the city, and it doesn’t look good. Once the illicit material is unveiled an ambush is launched and they entire loyal Freeguild unit is killed except for Callis, who manages to barely escape with his life and knowledge of the potential treachery brewing in his own city. This city, Excelsis, has a strange spire floating above it that can grant prophecies and glimpses of the future, but it’s heavily regulated by the city itself. Unfortunately they stumble upon two suspicious gentlemen who turn out to be Freeguild members themselves who are transporting some illegal prophecy orbs. Normally they avoid certain areas of the city due to them being too dangerous, but Callis decides to take them through the Veins, a bunch of criss crossing alleys in the poorer section of the city, because, well, thats what they are supposed to do. Their normal leader was too drunk to perform his duties that night, so instead Armand Callis takes charge and leads the unit on patrol.

After you have become invested in all of them they are all promptly killed except for their leader, of course. Something I was pleased to see is that this was a mixed gender unit, meaning that at least some of the armies of the Mortal Realms don’t conform to that medieval standard of only men. We are introduced to all of the different members, who are just complaining about their jobs like normal people do. This is one of the cities established amongst the Mortal Realms after the events of the Season of War campaign this past summer. The novel opens up on a unit of Freeguild who are tasked with patrolling the city, which is pretty much an average night for them. The latest novel from the Age of Sigmar features Tzeentch’s minions, a mortal Freeguild protagonist, the Scourge Privateers and a determined Witch Hunter.įirst off, this is a pretty short and quick novel, but very well written and very enjoyable! Instead of being divided up into chapters like a book normally is, City of Secrets is divided up into three parts like a play.
